〇作成したmodで追加した黒い液体・紫の液体
作成手順
1. mod用フォルダの作成mkdir ~/.minetest/mods/liquids
mkdir ~/.minetest/mods/liquids/textures
2. 以下の画像ファイルをtexturesに配置
gray_liquid.png
purple_liquid.png
3. テキストエディタなどで、以下の内容をinit.luaとして保存
creativeモードなどに切り替え、gray liquid source/purple liquid sourceがインベントリに追加されるのを確認します。
minetest.register_node("liquids:gray_liquid_source", {
tiles = {
{
name = "gray_liquid.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "gray_liquid.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
description = "gray liquid source",
drawtype = "liquid",
waving=3,
alpha = 200,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "liquids:gray_liquid_flowing",
liquid_alternative_source = "liquids:gray_liquid_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 10, g = 10, b = 10},
groups = {water = 3, liquid = 3,
cools_lava = 1},
})
minetest.register_node("liquids:gray_liquid_flowing", {
tiles = {
"gray_liquid.png"
},
special_tiles = {
{
name = "gray_liquid.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "gray_liquid.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
description = "gray liquid flowing",
drawtype = "flowingliquid",
waving=3,
paramtype = "light",
paramtype2 = "flowingliquid",
alpha = 200,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "liquids:gray_liquid_flowing",
liquid_alternative_source = "liquids:gray_liquid_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 10, g = 10, b = 10},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
})
minetest.register_node("liquids:purple_liquid_source", {
tiles = {
{
name = "purple_liquid.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "purple_liquid.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
description = "purple liquid source",
drawtype = "liquid",
waving=3,
alpha = 200,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "liquids:purple_liquid_flowing",
liquid_alternative_source = "liquids:purple_liquid_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 50, g = 10, b = 40},
groups = {water = 3, liquid = 3,
cools_lava = 1},
})
minetest.register_node("liquids:purple_liquid_flowing", {
tiles = {
"purple_liquid.png"
},
special_tiles = {
{
name = "purple_liquid.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "purple_liquid.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
description = "purple liquid flowing",
drawtype = "flowingliquid",
waving=3,
paramtype = "light",
paramtype2 = "flowingliquid",
alpha = 200,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "liquids:purple_liquid_flowing",
liquid_alternative_source = "liquids:purple_liquid_source",
liquid_viscosity = 1,
post_effect_color = {a = 203, r = 50, g = 10, b = 40},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
})
4. ワールドの世界画面でliquids modを有効化して、ゲーム開始
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